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Call of duty world at war
Call of duty world at war







call of duty world at war

Thompson drums did not hold 40 (unless you underloaded it), the 40 round capacity is due to the game simply doubling the base capacity when the extended magazine attachment is used. In-game, the weapon is visibly modeled with a 30-round magazine, but it only holds 20 rounds, while the "Round Drum" attachment doubles this to 40.

call of duty world at war

The Thompson M1A1 fitted with a Cutts compensator is the primary submachine gun used by American forces and is Sgt. Pulling the bolt back, although the weapon model only shows it in the closed position. It is a visually-identical M1911 that fires high-explosive grenades, and as such is similar to the upgraded M1911s obtained by putting the standard pistol into the "Pack-a-Punch" machines found in the Zombies maps of later games (although these also had an altered appearance). As such, the pistol has an A1 slide and trigger, a Series 80 frame and an eight-round magazine from the 1980s - a combination unlikely to be found in the hand of a WWII GI.Ī secret M1911 variant called the "Holy Pistol" can be used in the Nazi Zombies map "Nacht Der Unoten" on the PC, by using the "Give All" PC command. The M1911 also has a straight mainspring housing and a short trigger, indicating an anachronistic Series 80 frame. The ammunition capacity in the game is likely a game balancing decision to make the pistol equal to the other sidearms in the game, which all hold 8 rounds. It holds eight rounds when a real M1911 from the period would only hold seven (plus one in the chamber) while standard-size eight-round magazines are available, they were not produced until the 1980s. Miller in the missions "Little Resistance" and "Hard Landing".

call of duty world at war

8.2 Gewehrgranatengerät Grenade LauncherĪ confusing and anachronistic M1911 variant is the sidearm of the US Marines in the game and is given to playable character Pvt.









Call of duty world at war